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SAPPHIRE's FFXI LOG

The log of my adventure in Final Fantasy XI

accumulated adventurers:

 

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Location: TuM; CUHK; WCH; SS, Hong Kong

sap, my pseudonym, nick of sapphire, the splendid blue gem. sapphirine, of mine. shadow, a shelter filtering the over-bright light of the profane. sap shadow - sappphirine shadow - the retreat of sapphire.

Friday, July 16, 2004

Eco-warrior in Sandy

Got this quest a long time ago, but couldn't gather so many people (13-18).
 
Luck, I guess.

When I was doing business in Sandy, someone had gathered around 12 ppl and shouted for entry. I waited some time, keeping doing business & quests, as well as running around.

Finally, 3 more needed, he shouted. So I gave him a tell, and joined.

After some time (recruiting more ppl, telling people to get the quest, briefing, changing armor...), finally we set off!
 
I don't see why they didn't like a tele-holla and took chocobo or run instead. It'll be much quicker, and free coz I can cast it.

Anyway, we entered the Ordelle's Cave from dfferent entrances. The distance from the Roj (the knight who smeers level cap ointment on you) is around the same from both entrance, but the one at H-7 is clearly closer to the Crag of Holla.

Listen! For A Timely Visit OR Eco-warrior OR A Squirrel's Test II, If you're taking chocobo or running, take the entrance at ??(pos update later, it's close to West Ronfaure); if you're teleporting, take the entrance to the north of lake Empherre at H-7.
 
Ok, so the guy who followed me got aggro by bats when sneak wore off. I daresay, if you can keep sneak and invisible on, it'll be fine. I was level 39-40 whm/19-20blmwhen I first got in the cave, so I never got aggro and forgot the lower level ones will get aggro. That guy was arround level 25, and so got mad aggro. But we together can deal with those bats and globins. And actually, I alone can finish all those bats and goblins with stoneskin and -ga spells (but not any funguar, ok?). 
 
Still, a 51 pld came to escort us, and cleared everything on the way (time-consuming!).
 
5 or 10 min later, we arrived at Roj and got the ointment. I suddenly became level 20. It doesn't matter coz I've been keeping armor <= level 20 in inventory to complete this quest at anytime.
 
We ran a long way to the NM bettle. Someone touched ??? even though the breifing earlier and a guy kept saying "Don't touch the ???. Leave this to leader when everyone's ready." I know who he is later, but I'm not telling you. :P
 
We finished the beetle in 5 min, with around 15 ppl (4 healers, 1 blm, 1 or 2 thf and mnk, others were war). In the mean while, a bomb aggro'ed me. Other mobs around did not. One of us died and got raised (a whm logged out and in, so the level cap was removed).  Still, the battle field should be cleared before you trigger the NM.
 
In view of his removal of level cap, I logged too. Keeping at this level is dangerous in the cave.

When I logged in again, level cap's gone. I was glad. Then it turned out that I haven't got the key item yet! You must touch the ??? again after defeating the beatle to obtain this key item. Moreover, I couldn't cure the alliance or party members since I didn't have the level cap while they had. Both cure and curaga didn't work.

At last, we ran back to Roj and get the level cap again, together with the poor guy who died (the death removed his level cap, so he couldn't get the key item either). Then a few of the guys stayed and escorted us to reach the ??? again to get the key item.

Misunderstanding prolonged the time spent on this quest. It's easy in fact. And you won't die in the cave with 15 lvl 20-ish. And, in my opinion, the poor guy shouldn't have died. The whm in his party did not do his job , or his party members were all on the frontline. I didn't notice the other parties' hp coz it's troublesome to target alliance members. Yes, you can use the command /ta , /ta ... but would you set 12 macros like this? So you'd better type it out when you need. Still, this would be too slow coz you won't heal the allies unless they're in critical situation.

Anyway, we helped a member to get the dew for Paladin's flag quest. We were aggro'ed by funguar. Not weired, coz even lvl 30-ish would get aggro'ed, and some of us were lower than lvl 20 even though the level cap was removed by talking to Roj again.

Afterwards, we left by Tele-holla. Wow! I guess everyone loved that. Then I warped back. I LOVE MAGES!

I ran a bit, then head to the inn to get my reward--Dragon Chronicle Page (??). I was not sure if I should use it now, but then, two allies came and used the page and got around 600 and 700 exp. I asked him how could you know how much exp you'll get. One of them told me it may be random, or depends on your contribution during the fight. So I think it's appropriate to use it for a lvl 39 whm. I got 8xx exp! And I gained my lvl 40 back! (Yah, I leveled down to 39 coz I died four times for the Tele-holla quest)

Later, I met two other allies outside mog house. They were just about to use the page. One got 9xx, the other 5xx. The one who got 5xx was furious coz he fighted the most.

So, it can be concluded that the exp you'll get from the page is only random. But it doesn't mean that you shouldn't fight hard in the fight. Fight hard or heal hard or nuke hard to gain respect.

To end this post, I'm giving some tips on the ground of the briefing. You may like to give a briefing after you've got all members you'd like and before you set off for the quest, as most members would be new to it.

1. Ensure everyone has got the quest from the inn in S. Sany.
2. Ensure everyone has equipment not higher than lvl 20.
3. If you are a whm and can cast tele-holla, remember to state this and explain early. I don't think anyone will turn down your offer. (In my case, I guess my party don't know what it is.)
4. Keep close in the cave. The guide must not leave others behind, or he' may not be able to get assistance in time when he's aggro'ed.
5. No one should touch the ??? or target it, in case you may press "enter" accidentally.
6. Clear the battlefield before you touch the ???. You can leave the small bettles alive coz they won't aggro.
7. Only the leader should touch ???, after a warning and ensuring everyone's ready.
8. Ensure everyone has set macros, including cure, cureII, nuke, debuff, provoke, attack (/a )
9. Make everyone's positon clear: who's the tanker, who's the alternate tanker.
10. Mages would look out for and stay away from bombs, coz they aggro'ed by magic even at a far distance.
11. Mages should also stay away from the NM beetle coz it can give AoE curse, preventing you from recovering hp and mp by healing (kneeling down).
12. Tell everyone to touch the ??? after defeating the beetle, and so obtain the key item.
13. If someone died unfortunately, the whm must touch the ??? before logging to remove his lvl cap, and then log in again to raise him (assuming he's learnt raise). However, that whm can't cure anyone with level cap then.
14. Get back to Roj to remove your level cap, and have your quest finished. (I'm not sure if this talk is necessary for the quest to finish, coz there's no cut-scene.) Keep close on the way back.
15. Leave by tele-holla, warp, or run. Keep close if you choose to run.
16. Get back to S. Sandy inn and talk to the quest-giver so as to obtain the reward. Use the page to get exp or save it until you're higher level (harder to gain exp then).

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