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SAPPHIRE's FFXI LOG

The log of my adventure in Final Fantasy XI

accumulated adventurers:

 

My Photo
Name:
Location: TuM; CUHK; WCH; SS, Hong Kong

sap, my pseudonym, nick of sapphire, the splendid blue gem. sapphirine, of mine. shadow, a shelter filtering the over-bright light of the profane. sap shadow - sappphirine shadow - the retreat of sapphire.

Thursday, August 12, 2004

The Moggle's Picnic (mog safe expansion pack #2)

ok, i just got my mog safe upgraded from 60 to 70 slots! YAY!

My time zone is GMT+8 and i'm San'Dorian on Ifrit server.

I placed the bed (around 30k) in Sandy mog house on Friday, got the quest on Monday 12 noon, when the tally results was published, and i was already inside mog house (no need to zone). Just was about to talk to talk to moggle at that time, and it suddenly talked about its homesickneess.... Before then, sandy was in 3rd place, after tally results, sandy got the 1st back. Accepted the request, dashed out to AH to buy the items reequired (not many stocks there, and took me about 6k), dashed back to trade it the items. It thanked me, but nothing rewarded.

I understand i got to wait, so i kept wandering around in Sandy and enter the mog house every several RL hours. After a few times, I set off to selbina to do some business, fighted some mobs, did enter the mog house once in between (at 6pm).

On Tuesday, I went back with teleport at outpost (glad that sandy gained countrol of the region). Went to the mog house at once, talked to moggle, it's happy and i got the mog safe upgraded by 10 slots!! It's around 12 noon to 1 pm at that time.

So if u got your inventory flooded, don't hesitate to prepare 37k (price fluctuate on AH) to start the quest in home country on Sunday or Monday (depending on your time zone). Of course, you can borrow the bed from a friend. But you can sell the bed after the quest is completed. Ensure u don't have a room rented when the tally results are announced, and you got at least fame level 5 in home country or do more quests. Get back to home country's mog house one day after u give the moggle those items.

And mind you, all beds award Moghancement: Exprience, so you may like to keep the bed or sell it and buy a cheaper one. Also note the elemental field of the bed has to be dominant to keep the Moghancement (the moggle tells "your house is aglow with faint/strong/... XX energy"). For details, check "Moghancement Summary" posted on 19 July 2004.

Friday, August 06, 2004

Sandy Mission 3-1: Infiltrate Davoi -- NPC not on bridge

Just wanna make a note: the npc may not be on the bridge.
Did that mission like a month ago as 40whm, easy with invis/sneak (not sure if sneak is needed, just in case).
Went to the bridge, stood at the middle, i found orcs at the two ends of the bridge, invis was about to wear off, but the npc did not appear, not even within my sight. The orcs were close, i ain't sure if it's safe to recast at the middle of the bridge. So i just ran past the bridge, turned right into a clear narrow outdoor tunnel (wish you see what i mean). Recast invis there, and the npc was running to and fro there!
Yes, it's quite safe there. Just waited till the npc was running towards me to take off invis and talk to him, passed the cut-scene.Resting mp for warp, it occurs to me that i may have to talk to the npc once again, but soon an orc aggro, so i just warp back with like 50 hp left.
And i proved later that you dont need to talk to that npc again after the cut-scene.

Monday, July 19, 2004

Moghancement Summary

This is a summary of the quests triggered by putting furniture in Mog House (MH).


1. Bronze Bed => Moghancement: Experience?
Less exp is lost when you're killed. No effect on Rasie spells.
Also used in Give a Moogle a Break Quest (Mog House Expansion #1) = MH storage increases to 60

2. Armor Box => Moghancement: Fishing:
Higher chances of getting items when fishing

3. Water jug => Moghancement: Water
Lower chances of losing materials when systhesis attempts utilizing a water crystal have failed
Sidenote: A cheap way to add a storage to MH (500-600G in AH, and storage:2)

4. Cupboard => Moghancement: Fire
Lower chances of losing materials when systhesis attempts utilizing a fire crystal have failed

Also, if bought from Morunaude in the N. Sandy furniture shop, laid in hometown MH (no matter Sandy or not), leave and re-entre MH, the quest "Unexpected Treasure" would be triggered, provided you have enough fame. Upon completion, 12kG is rewarded, but cannot cover the intial purchase price (>10K).

NB: I haven't tested this one out myself.

5. Maple Table
Moghancement: Gardening
Lower chances for the plants to wither

6. Mahogany Bed => Moghancement: Experience
Also Used for: The Moogle's Picnic Quest (Mog House Expansion #2)

7. Noble's Bed => Moghancement: Experience
Also Used for: Moogles in the Wild Quest (Mog House Expansion #3):

8. Oak Bed => Moghancement: Experience
Additional Effect: If used to furnish your mog house, your Moogle will give you an Ether after some time.

9. Royal Bed => Moghancement: Experience

10. Simple Bed => Moghancement: Experience

11. Workbench => Moghacnement: Gardening

Here is a link to a Moghancement Guide

Friday, July 16, 2004

Water Jug & Fishing

EDIT on 16 Jul:
As I browse thru http://ffxi.allakhazam.com/db/guides.html?guide=210, A Moghancement Guide, I found that Moghancement: Fishing is obtained due to Armor Box. Water Jug is responsible for Moghancement: Water. But I didn't get it possibly due to stronger field of other elements in MH.
Please refer to the other post: Moghancement Summary.


600G for 2 storage(Price History of Sandy AH on Ifrit server). It's valued!
I bid at AH, got the first at 510G, the second at 501G.
 
I placed the first at Moggle House, and obtained key item: Moghancement Fishing!
What is it exactly?
The moggle allows you to get items during fishing more frequently. (not fish)
 
But as I do't fish, it doesn't matter to me. Maybe I'll start fishing later for the Mog's sake. lol
 
Sidenote: I've already had a bronze bed and an armor box in Mog House.
 
Question: Is there any furnishing related to cooking or gardening (besides flowerpot for growing flowers)?

Eco-warrior in Sandy

Got this quest a long time ago, but couldn't gather so many people (13-18).
 
Luck, I guess.

When I was doing business in Sandy, someone had gathered around 12 ppl and shouted for entry. I waited some time, keeping doing business & quests, as well as running around.

Finally, 3 more needed, he shouted. So I gave him a tell, and joined.

After some time (recruiting more ppl, telling people to get the quest, briefing, changing armor...), finally we set off!
 
I don't see why they didn't like a tele-holla and took chocobo or run instead. It'll be much quicker, and free coz I can cast it.

Anyway, we entered the Ordelle's Cave from dfferent entrances. The distance from the Roj (the knight who smeers level cap ointment on you) is around the same from both entrance, but the one at H-7 is clearly closer to the Crag of Holla.

Listen! For A Timely Visit OR Eco-warrior OR A Squirrel's Test II, If you're taking chocobo or running, take the entrance at ??(pos update later, it's close to West Ronfaure); if you're teleporting, take the entrance to the north of lake Empherre at H-7.
 
Ok, so the guy who followed me got aggro by bats when sneak wore off. I daresay, if you can keep sneak and invisible on, it'll be fine. I was level 39-40 whm/19-20blmwhen I first got in the cave, so I never got aggro and forgot the lower level ones will get aggro. That guy was arround level 25, and so got mad aggro. But we together can deal with those bats and globins. And actually, I alone can finish all those bats and goblins with stoneskin and -ga spells (but not any funguar, ok?). 
 
Still, a 51 pld came to escort us, and cleared everything on the way (time-consuming!).
 
5 or 10 min later, we arrived at Roj and got the ointment. I suddenly became level 20. It doesn't matter coz I've been keeping armor <= level 20 in inventory to complete this quest at anytime.
 
We ran a long way to the NM bettle. Someone touched ??? even though the breifing earlier and a guy kept saying "Don't touch the ???. Leave this to leader when everyone's ready." I know who he is later, but I'm not telling you. :P
 
We finished the beetle in 5 min, with around 15 ppl (4 healers, 1 blm, 1 or 2 thf and mnk, others were war). In the mean while, a bomb aggro'ed me. Other mobs around did not. One of us died and got raised (a whm logged out and in, so the level cap was removed).  Still, the battle field should be cleared before you trigger the NM.
 
In view of his removal of level cap, I logged too. Keeping at this level is dangerous in the cave.

When I logged in again, level cap's gone. I was glad. Then it turned out that I haven't got the key item yet! You must touch the ??? again after defeating the beatle to obtain this key item. Moreover, I couldn't cure the alliance or party members since I didn't have the level cap while they had. Both cure and curaga didn't work.

At last, we ran back to Roj and get the level cap again, together with the poor guy who died (the death removed his level cap, so he couldn't get the key item either). Then a few of the guys stayed and escorted us to reach the ??? again to get the key item.

Misunderstanding prolonged the time spent on this quest. It's easy in fact. And you won't die in the cave with 15 lvl 20-ish. And, in my opinion, the poor guy shouldn't have died. The whm in his party did not do his job , or his party members were all on the frontline. I didn't notice the other parties' hp coz it's troublesome to target alliance members. Yes, you can use the command /ta , /ta ... but would you set 12 macros like this? So you'd better type it out when you need. Still, this would be too slow coz you won't heal the allies unless they're in critical situation.

Anyway, we helped a member to get the dew for Paladin's flag quest. We were aggro'ed by funguar. Not weired, coz even lvl 30-ish would get aggro'ed, and some of us were lower than lvl 20 even though the level cap was removed by talking to Roj again.

Afterwards, we left by Tele-holla. Wow! I guess everyone loved that. Then I warped back. I LOVE MAGES!

I ran a bit, then head to the inn to get my reward--Dragon Chronicle Page (??). I was not sure if I should use it now, but then, two allies came and used the page and got around 600 and 700 exp. I asked him how could you know how much exp you'll get. One of them told me it may be random, or depends on your contribution during the fight. So I think it's appropriate to use it for a lvl 39 whm. I got 8xx exp! And I gained my lvl 40 back! (Yah, I leveled down to 39 coz I died four times for the Tele-holla quest)

Later, I met two other allies outside mog house. They were just about to use the page. One got 9xx, the other 5xx. The one who got 5xx was furious coz he fighted the most.

So, it can be concluded that the exp you'll get from the page is only random. But it doesn't mean that you shouldn't fight hard in the fight. Fight hard or heal hard or nuke hard to gain respect.

To end this post, I'm giving some tips on the ground of the briefing. You may like to give a briefing after you've got all members you'd like and before you set off for the quest, as most members would be new to it.

1. Ensure everyone has got the quest from the inn in S. Sany.
2. Ensure everyone has equipment not higher than lvl 20.
3. If you are a whm and can cast tele-holla, remember to state this and explain early. I don't think anyone will turn down your offer. (In my case, I guess my party don't know what it is.)
4. Keep close in the cave. The guide must not leave others behind, or he' may not be able to get assistance in time when he's aggro'ed.
5. No one should touch the ??? or target it, in case you may press "enter" accidentally.
6. Clear the battlefield before you touch the ???. You can leave the small bettles alive coz they won't aggro.
7. Only the leader should touch ???, after a warning and ensuring everyone's ready.
8. Ensure everyone has set macros, including cure, cureII, nuke, debuff, provoke, attack (/a )
9. Make everyone's positon clear: who's the tanker, who's the alternate tanker.
10. Mages would look out for and stay away from bombs, coz they aggro'ed by magic even at a far distance.
11. Mages should also stay away from the NM beetle coz it can give AoE curse, preventing you from recovering hp and mp by healing (kneeling down).
12. Tell everyone to touch the ??? after defeating the beetle, and so obtain the key item.
13. If someone died unfortunately, the whm must touch the ??? before logging to remove his lvl cap, and then log in again to raise him (assuming he's learnt raise). However, that whm can't cure anyone with level cap then.
14. Get back to Roj to remove your level cap, and have your quest finished. (I'm not sure if this talk is necessary for the quest to finish, coz there's no cut-scene.) Keep close on the way back.
15. Leave by tele-holla, warp, or run. Keep close if you choose to run.
16. Get back to S. Sandy inn and talk to the quest-giver so as to obtain the reward. Use the page to get exp or save it until you're higher level (harder to gain exp then).

Friday, July 09, 2004

A Timely Visit--Finished

I just finished the quest last night, as a whm40/blm20.
I didn't mean to do this quest at first. I just mean to go to Davoi through the Jugner Forest. I didn't know that the part of Forest that Ramperre's Tomb leads to is barred by the lake from other parts of the Forest.

The ??? is only a short way outside the exit of tomb to forest. Just tab, tab, tab, you'll spot it.

At that time, it's around 00:00, so I didn't examine it (too dangerous for a whm40). I ran around and found out that part of forest is isolated.

As I'd run a long way there, I tried to gather other players around to do this quest. I targeted the 2 players around and asked if they're doing this quest.

As I ran back, the mobs were already triggered by a high level pld.

There's no way to miss such a golden opportunity! Plus, I didn't know that this pld was so powerful. I'd like to support him, so I put my flag up and asked him to invite me.

Luckily, this pld was nice and invited me. I supported with balck magic. Fire, and banish did damage like 70-90. Still, there is no obvious drop in the mob's (shadow) hp bar. I filtered party's attack, so I can't tell how much damage the pld caussed. But this pld had very little drop in hp throughout the battle. He finished the shadow first, then he threw Cure IV on the skeleton. Very useful. And I must add that the mobs kept attacking the pld and never attacked me, even if pld didn't use provoke.

So i finished the quest without difficulty. Thank you, little taru pld. ^^

And the mobs gave a revive tree root, which is needed for the paladin quest. Bring it to Balasiel in S. Sandy.

Afterwards, I stayed there healing for a while. Another whm60/blm?? came and triggered the mobs alone. Her hp dropped dramatically. So I threw her a Cure III. The shadown immediately rush to me, gave me a hit of 77 damage, additonal effect evasion down. Note that I had stoneskin at that time. I zoned at once. Yeah, remember to zone when the situation is critical.

I returned after rest (You know, whms always support one another). The whm managed to finish the mobs after a while, with more than half-hp.

So, the doubts are not yet cleared. Post a reply if you've tested.

ps. And whms, unite to do this quest so that you can heal one another. Lest, you'll risk being interrupted while casting cure's or warp.

cut-scenes
At the end, Roido and Michell... are still kept at chateau for trial. This quest has ended, but I suppose there'll be another quest to continue the story...
And it suggested Prince F??? escaped to Bastok 200 years ago, with help form Vijartal Caphieux, the Obsidiant Bolt.
Also mentioned the Ordelle's Caves resonances with the Perre XXX on the Scepter Royaulais, thus enabling time travel.
These long explanations by Vijartal and Halver would come in handy in future quests or mission, I'm sure.

Thursday, July 08, 2004

Healing the land: Get the tele-holla scroll

I tried this quest a few days ago, as whm39/blm19. And I died 3 times while being raised twice.
Listen, don't count on invisible.
I'm telling you what happened to me:

I'm in desperate need of cash (for scrolls, for armors, for weapons, for learnig cooking), and teleport service looks like a good way to help me out. So I read every posts about teleport-scroll quests in a ffxi website.

As I've got this quest already, I started with Tele-Holla. My impression is you just have to run, run and run. No dangers as long as you have invisible and sneak even though you don't have the map. Even better, I had warp with blm sub.

WRONG!

I followed the instructions here, and casted sneak. It went well, though the mine was haunted with ghosts (not mobs) and skeletons (mobs). I managed to survive. But after the first middle door, I found another 3 doors at the bottom of another wooden staircase. I started to wonder if I went the wrong way. But I can't get back then, and there's no other way. So I just go through another middle door. I kept left. But I've passed more than 3 forks (there're 2 only as instructed by the posts below), still there's no hole or jelly. So I get back to the first fork and tried the right way. It felt wrong, too.

After some thoughts, I search the area and asked for instructions. Luckily, someone came and brought me to the hole. She jumped down. I stayed and casted invisible before jumping down. I should be safe then, right?

WRONG!

1st death
Invisible immediately wore off and I got aggro'ed by a bomb. She got aggro'ed by a rancid ooze and told me to run, so I searched for ???. I misunderstood her. She meant "run to exit". So I should have ran to south. Anyway, I don't think I can leave being aggro'ed by a bomb. (Later, I learnt that bombs aggro to magic even at a far distance, so DON'T cast invisible right above the hole!). And I should warp instead of run. (I forgot I can warp before I died, as I was so nervous.)
So, I died. She frowned.

2nd death
After I got raised the first time, the raiser left me without cure, so i cured myself and casted invisible, then the bombs came. I died.

3rd death
I got another raise. He's my friend. I rested (stupid of me). He said "don't rest here". I stood up and followed him. I got aggro, and he claimed it. I ran to south, bumped into flies, got aggro. There're flies all around and THEY LINK. I died, with flies dancing above. He defeated the mob and ran. (Obviously, it's dangerous for him to stay here, even he's at least lvl 50.)
Before going back to hp, I lied there for a while, and observed people occassionally ran into the screen. They didn't get aggro. And according to my previous search, they're lvl 50+ (maybe higher, can't remember, but surely not 40-ish).

Conclusion

1. So there're 2 middle doors to go thru. Turn left whenever you're at a fork.
2. Keep sneak on. If it's about to wear off, stay at a safe spot and re-cast it once it wears off.
3. Cast re-raise, stoneskin and blink (in case invisible wears off and you won't get interrupted while casting warp), then invisible, a long way from the hole after you've found it.
4. Your mp may run out after castings or drop below 100 after you revived. So, bring some silent oil and prime powder is a good idea even if you're whm. Or bring some food that adds MP so that you can keep mp above 100 for warp. Or bring a instant-warp scroll.
5. Warp once you get aggro. Invisble is useless at that time.
6. According the posts, run along the train track inside the room for ???. You have to take a path curls a bit to the west. ??? is all the way in the left hand corner (G-8). Someone says it's on the back wall of shecd. (Check your position, if you've no map, by typing the command . I had no time to spot the ???, esp. as I dunno what's a shed/shack. I'll update this part later).
7. If you can't warp, after jumping down the holes and got everything (or you want to leave, got aggro, whatever), head south and call for help with . There should be some high level players around.
8. I just checked the bestiary. Nearly every mobs down the holes aggro, except the sadfly (but it aggroed me). Most detect by sound, as well as, detect and pursue by scent. The bombs detect by sight and magic. The jellies guarding the hole also aggro, and detects by sound and scent. (They didn't aggro me though) So you'd better keep Sneak, Deodorize and Invisible all on.

Good luck if you're lvl 50-

I'm trying it again, with a party.

A Timely Visit

I haven't gone to the forest to fight the 2 mobs: Giollemitte B Feroun (Shadow) and Skeleton Esquire (Skeleton). But from all the posts I read, they're surely tough. I'll just stop here (got Virtual to help) until I hit lvl 55+.

There's a lot of runnig, but the cut-scenes are truly rewarding. You get one everytime you talk with a NPC. And it's a creative way to bring in time-travelling.

But if you ever paid attention to the cutscene, you'd notice that this quest introduced Viritual XXX (don't remember the name), a renowned hero who came from 200 years ago and the civil war. So this is actually a quest that let you understand the story's background. And it brings you closer to the Royal family (=> more quests and higher fame level). If you don't enjoy role-playing, you really shouldn't have played FFXI.

The reward Medieval Collar may be worth only 2kG, but I bet this quest will lead you to more quests, and this collar may be exactly the item required.

Tips
1. I was whm40/blm20 when I started this quest. And warp is truly a time-saving magic. Set the home point at West Gate, S. Sandy. Whenever you've talked with Halver at Chateau, just warp to find Deraquien and Phillone, or go to La Thiene Plateau for Narvecaint (take a chocobo or walk, as you like). Mobs in Ordelle's Caves didn't aggro me.
2. But mind you, you have to go through a goblin's place in the cave to get to Narvecaint, who's at the exit to La Thiene Plateau. You have to HEAD OUT. He's a knight. If you've ever done this Eco-warrior quest, the exit is right near the knight (Roja...) who offers you the lvl-capping omintment. Narvecaint is not the man hiding behind the stone, though he looks and sounds suspicious. (I got fooled myself and kept runnig around and shouting. lol)

Doubts
After you examine ??? between 18:00-4:00, the 2 mobs spawn. It brings 2 questions:

1. Must you defeat the mob before you examine ??? again? If not, we can just examine ??? twice and then warp.
2. What if you examine ??? between 4:01-17:59? No mobs? Or "You found nothing extra-ordinary here"?

Fit for the Prince: Looking for the ideal bride for Prince Trion

First, there's no time restriction coz i got the quest at least 2 weeks ago (earth time) before I started to find a candidate.

My exp yesterday, on Ifrit server:

I shouted a few times without any response. After I gave that up and was running aroud Sandy for other quests, it occured to me that there're few girls in ffxi. So I started to observe every character I passed by. The most probably, you can see a female mithra or taru, but not hume. And a hume girl was who I was looking for.
Suddenly, in front of S. Sandy AH, I sighted a hume girl, but not with blonde hair. Then I saw another with blonde hair and as I took a closer look, she's the perfect candidate!
So i used the chat function to ask for a favor. After some time, she replied: I can't understand English.
I'm not giving up, so I use very short and simple English, and stressed that it's close and safe: N. Sandy (I used translation, of course). At last, I said: 1 min, ok?
After some thoughts, she said ok and put the flag on.
Thus, we formed a party and went to Cheateau for Halver, with an interesting cutscene.
And after all, i obtained Castor's ring. I did not know she also got a ring at that time. And the cutscene looked insulting to her, making me a bit embarrassed. But I supposed she's japanese (as she can't speak Eng) and so wouldn't request a reward. I just gave her a bow and thanked her, she gave me a smile and left. THANK YOU, Miuu. ^^

Suggestion:

So, I have to say I was very lucky, for having found the perfect candidate just a few miles away from cheateau (North to S. Sandy AH is N. Sandy and Cheateau), and she's a japanese who is willing to help a stranger. I recommend you all to wait for the perfect candidate there. And if you've read this, remember to tell the candidates she'll get a ring (no matter you shout or tell). This should make the search easier.

Use of this quest:
1. Obviously, you got a ring. It's Rare/Ex. But you can remove Ex using wind crystals. And with cyclone crystals, you can add your name to it. I heard that it's for the marriage system, but I don't know the details.
2. I believe it'd be a requisite quest for some other quests. If you still remember the cut-scene, there's a NPC, Temple Knight Captain, Curilla. It seems that she and Prince Trion have some love affairs. I bet either the prince or Curilla (or the other prince Prejue, the king, Halver, queen, or else) would ask for help later.

Tuesday, July 06, 2004

Do Dia and Bio Stack?

Introduction

A few days before, after I got scolded for casting dia after bio (I hit the wrong macro actually), the party disbanded soon. So I really wonder if what that guy said is true. "I've tested that. Trust me." He said. Bio, Dia and Poison all don't stack, according to that guy.

But I still don't really believe that they don't stack. He said "XX effect wears off" shows when the magic is cancelled out. I'd casted the 3 magic togehter numerous times before, still I never saw such messages! I checked the chat log, there was a message "The XXX is no longer poisoned" afte I casted dia. Thus I stop casting dia and poison altogether.

Another day in another party, the red mage casted bio and poison in one macro. And he put "/p Casting Bio. Don't cast Dia " in the macro. So I asked the party: Do they really cancel out each other? Everyone says he's tested it and "Trust me". If so, why my test results are different?


Discussion

We were at Whitehouse Sands, Valkum Dunes. I was blm/whm. So I started testing, but in my test on 10 tough crabs, there's NO such message. So???

A party member told me light and dark magic don't stack. Another said there's no need to carry out such a test when many people tested that and posted the result on forums. So I stopped that little test. That was an excellent exp party, and I didn't wanna break it.

Then, I really wanna say: When the 1st person says A is B without concrete proof, you wont trust him. When the 2nd, 3rd,...5th say so, you start to belive A is B. And when the 10th says A is A, you'll laugh at him!

Still, from what I learnt in Maths, a theory does not stand once there exists a counter example, even if you've got 1,000,000 supporting examples. And now I've got 10 counters!

Then how would I explain the supporting examples? I guess it was merely a coincidence. The mob is strong against that spell (say poison), so the effect wears off soon after it is received. And this is exactly the moment that the next spell (say dia) is casted.

Finally, have you ever tested it yourself? Don't blindly trust the posts on forums. You can see their words, but not the proof!

The next day, I've checked forums from the web. The information I can get is:

Bio II > Dia II > Bio > Dia
No info about Poison
Some say Light and dark magic are not compatible, and the elements next to each other in the element wheel would lowers the damages. This sounds logical.

For reference, the element wheel is :
Fire > Ice > Wind > Earth > Lightning > Water > Fire
and Light > Darkness > Light

And pls note that as far as I read, nobody stated they experimented that, or got the info from official sources.

IMOO, they do not cancel out each other, but weakens each other, so that the following decrease:
Damagae over time (DoT)
Length of duration
Damage
Enfeebling effect

NB: I havent tested that though (too lazy)


Conclusion

1. To be mp-efficient, don't cast magic next to each other in element wheel during chain nuking.
2. Cast the magic that can weakens the strongest aspect of the mobs, eg. dia for high defence mob (if most of you are meleeing), bio for high strengh mobs. If it's both strong in defence and strengh, well as you like, cast both or either, or cast dia if you like to finish it quickly, bio if you don't like to heal so much.